Real-time Computing, Realtime
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Real-time Computing, Realtime
Real-time or real time describes various operations in computing or other processes that must guarantee response times within a specified time (deadline), usually a relatively short time. A real-time process is generally one that happens in defined time steps of maximum duration and fast enough to affect the environment in which it occurs, such as inputs to a computing system. Examples of real-time operations include: Computing * Real-time computing, hardware and software systems subject to a specified time constraint * Real-time clock, a computer clock that keeps track of the current time * Real-time Control System, a reference model architecture suitable for software-intensive, real-time computing * Real-time Programming Language, a compiled database programming language which expresses work to be done by a particular time Applications * Real-time computer graphics, sub-field of computer graphics focused on producing and analyzing images in real time ** Real-time camera system ...
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Real-time Computing
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quic ...
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Real-time Web
The real-time web is a computer network, network web using technologies and practices that enable users to receive information as soon as it is published by its authors, rather than requiring that they or their software check a source periodically for updates. Difference from real-time computing The real-time web is different from real-time computing in that there is no knowing when, or if, a response will be received. The information types transmitted this way are often short messages, status updates, news alerts, or links to longer documents. The content is often "soft" in that it is based on the social web—people's opinions, attitudes, thoughts, and interests—as opposed to hard news or facts. History Examples of real-time web are Facebook's newsfeed, and Twitter, implemented in social networking, search, and news sites. Benefits are said to include increased user engagement ("flow") and decreased server loads. In December 2009 real-time search facilities were added to Goog ...
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Real-time Gross Settlement
Real-time gross settlement (RTGS) systems are specialist Electronic funds transfer, funds transfer systems where the transfer of money or securities takes place from one bank to any other bank on a "real-time" and on a "gross (economics), gross" basis. Settlement (finance), Settlement in "real time" means a payment Financial transaction, transaction is not subjected to any waiting period, with transactions being settled as soon as they are processed. "Gross settlement" means the transaction is settled on a one-to-one basis, without bundling or net settlement, netting with any other transaction. "Settlement" means that once processed, payments are final and irrevocable. History As of 1985, three central banks implemented RTGS systems, while by the end of 2005, RTGS systems had been implemented by 90 central banks. The first system that had the attributes of an RTGS system was the US Fedwire system which was launched in 1970. This was based on a previous method of transferring funds ...
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Real-time Locating System
Real-time locating systems (RTLS), also known as real-time tracking systems, are used to automatically identify and track the location of objects or people in real time, usually within a building or other contained area. Wireless RTLS tags are attached to objects or worn by people, and in most RTLS, fixed reference points receive wireless signals from tags to determine their location. Examples of real-time locating systems include tracking automobiles through an assembly line, locating pallets of merchandise in a warehouse, or finding medical equipment in a hospital. The physical layer of RTLS technology is often radio frequency (RF) communication. Some systems use optical (usually infrared) or acoustic (usually ultrasound) technology with, or in place of, RF. RTLS tags and fixed reference points can be transmitters, receivers, or both, resulting in numerous possible technology combinations. RTLS are a form of local positioning system and do not usually refer to GPS or to mob ...
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Real Time AudioSuite
Real-Time AudioSuite (RTAS) is a format of audio plug-in developed by Digidesign, currently Avid Technology for their Pro Tools LE and Pro Tools M-Powered systems, although they can be run on Pro Tools HD and Pro Tools TDM systems. RTAS plug-ins use the processing power of the host computer rather than DSP cards used in the Pro Tools HD systems. As the name suggests, the plug-in architecture is designed to be run in real-time, mimicking hardware inserts on traditional mixing console. This is in contrast to rendering files out of time with effects applied directly to the audio, which in Pro Tools is facilitated by AudioSuite Plug-ins. Avid's AAX format, which runs on both native CPU and Pro Tools HDX DSP, is the replacement for RTAS. Obsolescence On April 7, 2013, Avid announced Pro Tools 11. From this version forward, Avid has made the AAX plug-in the only format supported by Pro Tools. At launch, many third-party plug-in developers have yet to port their software to the new AA ...
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Real-time Blackhole List
A Domain Name System blocklist, Domain Name System-based blackhole list, Domain Name System blacklist (DNSBL) or real-time blackhole list (RBL) is a service for operation of mail servers to perform a check via a Domain Name System (DNS) query whether a sending host's IP address is blacklisted for email spam. Most mail server software can be configured to check such lists, typically rejecting or flagging messages from such sites. A DNSBL is a software mechanism, rather than a specific list or policy. Dozens of DNSBLs exist. They use a wide array of criteria for listing and delisting addresses. These may include listing the addresses of zombie computers or other machines being used to send spam, Internet service providers (ISPs) who willingly host spammers, or those which have sent spam to a honeypot system. Since the creation of the first DNSBL in 1998, the operation and policies of these lists have frequently been controversial, both in Internet advocacy circles and occasionall ...
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Real-time Simulation
Real-time simulation refers to a computer model of a physical system that can execute at the same rate as actual "wall clock" time. In other words, the computer model runs at the same rate as the actual physical system. For example, if a tank takes 10 minutes to fill in the real world, the simulation would take 10 minutes as well. Real-time simulation occurs commonly in computer gaming, but also is important in the industrial market for operator training and off-line controller tuning. Computer languages like LabVIEW, VisSim and Simulink allow quick creation of such real-time simulations and have connections to industrial displays and programmable logic controllers via OLE for process control or digital and analog I/O cards. Several real-time simulator are available on the market like xPC Target and RT-LAB for mechatronic systems and using Simulink, eFPGASIM and eDRIVESIM for power electronic simulation and eMEGASIM, HYPERSIM and RTDS for power grid real-time (RTS) simulati ...
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Collaborative Real-time Editor
A collaborative real-time editor is a type of collaborative software or web application which enables real-time collaborative editing, simultaneous editing, or live editing of the same digital document, computer file or cloud-stored data – such as an online spreadsheet, word processing document, database or presentation – at the same time by different users on different computers or Mobile devices in healthcare, mobile devices, with automatic and nearly instantaneous merging of their edits. Real-time editing performs automatic, periodic, often nearly instantaneous synchronization of edits of all online users as they edit the document on their own device. This is designed to avoid or minimize edit conflicts. With asynchronous collaborative editing (i.e non-real-time, delayed or offline), each user must typically manually submit (publish, push or commit), update (refresh, pull, download or sync) and (if any edit conflicts occur) merge their edits. Due to the delayed nature o ...
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Live Streaming
Livestreaming is streaming media simultaneously recorded and broadcast in real-time over the internet. It is often referred to simply as streaming. Non-live media such as video-on-demand, vlogs, and YouTube videos are technically streamed, but not live-streamed. Livestream services encompass a wide variety of topics, from social media to video games to professional sports. Platforms such as Facebook Live, Periscope, Kuaishou, Douyu, bilibili and 17 include the streaming of scheduled promotions and celebrity events as well as streaming between users, as in videotelephony. Sites such as Twitch have become popular outlets for watching people play video games, such as in esports, Let's Play-style gaming, or speedrunning. Live coverage of sporting events is a common application. User interaction via chat rooms forms a major component of livestreaming. Platforms often include the ability to talk to the broadcaster or participate in conversations in chat. Many chat rooms also consist ...
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Real-time Disk Encryption
Disk encryption is a technology which protects information by converting it into unreadable code that cannot be deciphered easily by unauthorized people. Disk encryption uses disk encryption software or hardware to encrypt every bit of data that goes on a disk or disk volume. It is used to prevent unauthorized access to data storage. The expression ''full disk encryption (FDE)'' (or ''whole disk encryption'') signifies that everything on the disk is encrypted, but the master boot record (MBR), or similar area of a bootable disk, with code that starts the operating system loading sequence, is not encrypted. Some hardware-based full disk encryption systems can truly encrypt an entire boot disk, including the MBR. Transparent encryption Transparent encryption, also known as real-time encryption and on-the-fly encryption (OTFE), is a method used by some disk encryption software. "Transparent" refers to the fact that data is automatically encrypted or decrypted as it is loaded or sa ...
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Real-time Clock
A real-time clock (RTC) is an electronic device (most often in the form of an integrated circuit) that measures the passage of time. Although the term often refers to the devices in personal computers, servers and embedded systems, RTCs are present in almost any electronic device which needs to keep accurate time of day. Terminology The term ''real-time clock'' is used to avoid confusion with ordinary hardware clocks which are only signals that govern digital electronics, and do not count time in human units. RTC should not be confused with real-time computing, which shares its three-letter acronym but does not directly relate to time of day. Purpose Although keeping time can be done without an RTC, using one has benefits: * Low power consumption (important when running from alternate power) * Frees the main system for time-critical tasks * Sometimes more accurate than other methods A GPS receiver can shorten its startup time by comparing the current time, according to its ...
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